Added chunk forceloading

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Matt Demers 2025-11-06 13:14:40 -05:00
parent d15e0d3b47
commit 7495a8cc0d
4 changed files with 13 additions and 0 deletions

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@ -93,6 +93,19 @@ When you open your Terminal, you should also see this icon that shows your beaco
<img src="images/inv-beaconlevel.png" alt="Storage Links"> <img src="images/inv-beaconlevel.png" alt="Storage Links">
## Step 3b: Forceloading Chunks
You can't access inventories if their chunks aren't loaded. This means you have to forceload those chunks.
You can do this by making a **Claim** from your map, and then using the mod's settings to forceload it.
1. Open your map. Right-Click-Drag a box around the area you want to claim. Select "Claim Selected" to make your Claim.<br><br><img src="images/inv-claim.png" alt="Storage Links">
2. After doing so, Right-Click-Drag the same box (or right-click on individual chunks), and then select "Forceload Selected".<br><br><img src="images/inv-forceload.png" alt="Storage Links">
You can bind the "Open Parties and Claims" menu to see how many chunks you've forceloaded (max 10).
<img src="images/inv-claimmenu.png" alt="Storage Links">
## Step 4: Making it pretty ## Step 4: Making it pretty
If you use Inventory Trim (the blocks, not the cables) to connect your inventory, you can make a Paint Kit to clone other blocks and apply it to your trim. If you use Inventory Trim (the blocks, not the cables) to connect your inventory, you can make a Paint Kit to clone other blocks and apply it to your trim.