diff --git a/minecraft/images/inv-claim.png b/minecraft/images/inv-claim.png new file mode 100644 index 0000000..58b4b95 Binary files /dev/null and b/minecraft/images/inv-claim.png differ diff --git a/minecraft/images/inv-claimmenu.png b/minecraft/images/inv-claimmenu.png new file mode 100644 index 0000000..e359823 Binary files /dev/null and b/minecraft/images/inv-claimmenu.png differ diff --git a/minecraft/images/inv-forceload.png b/minecraft/images/inv-forceload.png new file mode 100644 index 0000000..9c3719d Binary files /dev/null and b/minecraft/images/inv-forceload.png differ diff --git a/minecraft/inventory-guide.md b/minecraft/inventory-guide.md index a2c13d7..5e8735a 100644 --- a/minecraft/inventory-guide.md +++ b/minecraft/inventory-guide.md @@ -93,6 +93,19 @@ When you open your Terminal, you should also see this icon that shows your beaco Storage Links +## Step 3b: Forceloading Chunks + +You can't access inventories if their chunks aren't loaded. This means you have to forceload those chunks. + +You can do this by making a **Claim** from your map, and then using the mod's settings to forceload it. + +1. Open your map. Right-Click-Drag a box around the area you want to claim. Select "Claim Selected" to make your Claim.

Storage Links +2. After doing so, Right-Click-Drag the same box (or right-click on individual chunks), and then select "Forceload Selected".

Storage Links + +You can bind the "Open Parties and Claims" menu to see how many chunks you've forceloaded (max 10). + +Storage Links + ## Step 4: Making it pretty If you use Inventory Trim (the blocks, not the cables) to connect your inventory, you can make a Paint Kit to clone other blocks and apply it to your trim.